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An eternal spirit

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Crystal Dragon Presents Day

  Rumours in the summer of 466:

unit capabilities chart
 unit  move  attack/
defense
 health  damage  sight
range
 production
infantry
armor
fighter
bomber
transport
destroyer
submarine
cruiser
battleship
carrier
airbase
city
1
2
6 (18)
4 (24)
2
3
2
2
2
2
0
0
2/2
2/2
2/2
2/2
1/1
2/2
2/1
2/2
2/2
1/2
-/1
-/1
1
2
1
1
3
3
2
8
12
8
1
1
1
1
1
2
1
1
3
2
3
1
1
1
1
1
2
2
1
1
1
1
1
1
1
2
6
12
12
12
30
24
24
36
60
48
-
-
 notes:
  • Attack rating is halved for units with 50% or more damage.
  • Naval units halve their attack rating when attacking air units. Bombers halve their defense and attack ratings when in combat against fighters.
  • Only destroyers, cruisers and cities can see submarines. Submarines cannot see land or air units. All units can sight air units at a range of 2.
  • Cruisers and battleships may attack land units, halving their target's defense rating.
  • Land units double their defense rating when in forest, mountain, or under attack by an armor unit when in a river.
  • Armor move is reduced to 1 in forest, river and rough terrain. Armor cannot move into mountains.